Farm Rescue: Tomato Trials

Educational Game

 

A problem faced by many (bio)statistics students is linking textbook scenarios to real-world examples. This can cause a disconnect between statistical theory and application. For example, students can outline the methodology but struggle to implement it in real-world scenarios, a requirement of their future careers. One example of this is experimental design where students are often able to discuss the principles of experimental design, but struggle to link and employ them to the design of an experiment and the analysis of real-world data.

 

We worked with Dr Charlotte Jones-Todd to develop an educational game that provides students with the experience of designing an experiment and collecting their own unique dataset in a cost- and hassle-free way. The game is designed to scaffold the in classroom learning process by incorporating interactive checkpoints so that students can simultaneously design their experiment and be immersed In the mechanisms and terms of experimental design. 

Feedback from educators who’ve trialled Tomato Trials:

 

> OMG I absolutely love it!!!…The level of complexity is a big strength, I think, because often

examples in class are overly sanitised, and then students panic when they actually have to

design an experiment for real (e.g., during a research degree). They feel overwhelmed and lost.

So, it’s good to give them a proper experience with lots of complications at play.

 

> WOW. It’s phenomenal! The graphics are really engaging, and the R-code insert is super

cool. A nice introduction to R-code. A cool storyline too.

OUR TEAM

Creative
UX & Game Design
Graphic Design

Technology
Web Development

Note: As an educational tool, this game is designed to be played in parallel with in-classroom teaching. As a result, this game may not be easily understood by an individual who is not enrolled in the courses where this game is part of the syllabus.