LES MILLS: BORN TO MOVE
Virtual production with Unreal + Disguise
We worked with the team at Darkroom to build out immersive worlds for Les Mills’ Born to Move Programme. Created in the Unreal Game Engine the epic 3D worlds were then plugged into an XR stage to create truly compelling scenes.
Technical Art Direction
3D Art & Animation
Generative & Dynamic Visual Systems
On Set Management for Unreal