LES MILLS: BORN TO MOVE
Virtual production with Unreal + Disguise
We worked with the team at Darkroom to build out immersive worlds for Les Mills’ Born to Move Programme. Created in the Unreal Game Engine the epic 3D worlds were then plugged into an XR stage to create truly compelling scenes.
“The Q2’22 Masterclass was one of our most technologically challenging Les Mills shoots ever. We’ve been watching the development of XR – or extended reality – technology for some time and always believed it has awesome potential for Les Mills workouts.” – Ross Peebles, Les Mills
Technical Art Direction
3D Art & Animation
Generative & Dynamic Visual Systems
On Set Management for Unreal