LES MILLS: Q2 2022

Virtual production with Unreal + Disguise


We worked with the team at Darkroom to build out immersive worlds for Les Mills’ Q2 2022 releases. Created in the Unreal Game Engine the epic 3D worlds were then plugged into an XR stage to create truly compelling scenes.


For BODYJAM™ Gandalf and his team were transported to a stage high above a futuristic cyber-city, while in BODYBALANCE™, Kylie and the team present from an outer-worldy virtual yoga space and BODYCOMBAT™ took part in a series of high powered visual landscapes.


“The Q2’22 Masterclass was one of our most technologically challenging Les Mills shoots ever. We’ve been watching the development of XR – or extended reality – technology for some time and always believed it has awesome potential for Les Mills workouts.” Ross Peebles, Les Mills


Unreal Development
Technical Art Direction
3D Art & Animation
Generative & Dynamic Visual Systems
On Set Management for Unreal