LES MILLS: BORN TO MOVE

LES MILLS: BORN TO MOVE

LES MILLS: BORN TO MOVE Virtual production with Unreal + Disguise   We worked with the team at Darkroom to build out immersive worlds for Les Mills’ Born to Move Programme. Created in the Unreal Game Engine the epic 3D worlds were then plugged into an XR...
THE NON EXISTENT TOKEN

THE NON EXISTENT TOKEN

THE NON EXISTENT TOKEN 3D Generated Art   We worked with conceptual artist Sarah Meyohas to generate video renders for The Non Existent Token.   Each bid generates a unique animation with a growing number of bubble particles and size variations. The...
DREAM MACHINE

DREAM MACHINE

DREAM MACHINE VR & Desktop Virtual Performance   We collaborated with the Dream Team at Berklee College to help bring to life their Dream Machine virtual performance in 2021 & 2022. For the 2022 staging we designed an avatar for Vernon Reid called...
BITCHCOIN

BITCHCOIN

BITCHCOIN 3D Generated Art   We worked with conceptual artist Sarah Meyohas to generate video renders of BITCHCOIN, each with a unique petal code that relates to her Cloud of Petals exhibition.   This series of Bitchcoins are tied to the artist’s 2017 Cloud...
DESIGN AND RIDE

DESIGN AND RIDE

DESIGN AND RIDE XR Experience & Installation   Design And Ride is an engaging way for the community to design better cycleways. In this experience, community members create a new road design and then try it out as a cyclist – in virtual reality! Working...