LES MILLS: Q2 22 RELEASE

LES MILLS: Q2 22 RELEASE

LES MILLS: Q2 2022 Virtual production with Unreal + Disguise   We worked with the team at Darkroom to build out immersive worlds for Les Mills’ Q2 2022 releases. Created in the Unreal Game Engine the epic 3D worlds were then plugged into an XR stage to...
SPOTLIGHT GALLERY

SPOTLIGHT GALLERY

SPOTLIGHT GALLERY Immersive Online Gallery   Created in collaboration with our friends at Social Convention, the first Spotlight Gallery for Nesta illuminates the Future of Live Performance using Dream as a starting point. The Spotlight is a 3D space featuring...
LES MILLS: BORN TO MOVE

LES MILLS: BORN TO MOVE

LES MILLS: BORN TO MOVE Virtual production with Unreal + Disguise   We worked with the team at Darkroom to build out immersive worlds for Les Mills’ Born to Move Programme. Created in the Unreal Game Engine the epic 3D worlds were then plugged into an XR...
H U M A T T E R I N G

H U M A T T E R I N G

h u m a t t e r i n g Live Performance Event on SOCIAL   Artist contributions from all continents of the world have developed into a labyrinthine series of interactive, multi-dimensional, sonic and relational worlds.   h u m a t t e r i n g was a performance...
THE NON EXISTENT TOKEN

THE NON EXISTENT TOKEN

THE NON EXISTENT TOKEN 3D Generated Art   We worked with conceptual artist Sarah Meyohas to generate video renders for The Non Existent Token.   Each bid generates a unique animation with a growing number of bubble particles and size variations. The...